Always make sure that you can deal with at least level two enemy shields. Suffocating the enemies gets way easier then. If you struggle with boarders, get Doors to Level 2. If you’re confused, always buy hacking, as it comes in every situation. Hold off on cloaking until the late stage of the game, because it’s way too expensive. However, if you have a decent load out, get mind control. In case you have only average weapons, getting a Teleporter might be better. Here are a few pointers that you might find handy. Once again, you’ll get better at choosing as you keep playing the game. You might want to think about investing in an optional system this time around. On fighting Drones make sure to hit their engines or they will evade everything. While boarding make sure to kill Clone Bays. Focus on defense if you started with a decent boarding team. If you’re blessed with weapons, then focus on upgrading your offense. Sectors 2-4 are a bit tricky and take into consideration your random load out. Try to get as many Distress Beacons as you can. Upgrade the bare necessities and keep extra scraps handy so that you can spend when required. The beginning (sector 1), early game (sectors 2-4), mid-game (sectors 5-7), end game (sector 8). The game can be roughly divided into four stages. Just make sure to repower them, or your crew is going to die… not that this has already happened to me… Small Tip: Could can always depower Medbay or O2 to get a free energy. Really good against shieldsĪs you keep playing you get better at managing your system, rerouting power to them, and learning the perfect time to buy upgrades. Beams – Beams hit in a straight line and try to hit multiple rooms.There are other types of weapons you can find. Burst Laser MK2 – Pew Pew those enemy ships.Needs missiles to work, but can pierce shields Drone Control – Like Missiles they need Drone Parts, but are an automatic help.Mind Control – Lets you control an enemy crew member to help you fight.Crew Teleporter – Board that ship and wreak havoc.Hacking – Disable and depower an enemy system.Clone Bay – Will replace Medbay and resurrect any dead crew member.There are more Systems in the game, which we did not get here. Doors – These prevent enemy boarders from freely moving, so you can suffocate them from outside space.Sensors – Lets you see your and enemy ships interior.Piloting – With a Pilot in hear, you can evade some shots.Weapons – In order to pew-pew we need power here and also installing some weaponry.Engine – We need thrust to evade and cruise through space.Shields – These bubbles keep us safe from harm.Subsystems, though somewhat similar, do not use power. Each system occupies a single room and requires reactor power to function properly. Whether you’re engaging enemies or trying to escape, or simply out exploring, you need to know how to control your ship and upgrade its capabilities, aka Systems for facing off against tougher challenges. System management is one of the core component of the game. One of the things I learned during the playthrough is the importance of system management. It’s a pretty fun game once you know what you’re doing. The controls appear rudimentary at first but after a while, I was genuinely impressed by the depth in combat mechanics. All that while still managing crew and weapons to shoot down the enemy ship.Īs you progress through the map, you upgrade the onboard system with scraps and get more powerful gear to fight off enemies. Your ship is composed of different subsystems and you have to efficiently manage them by cutting off or rerouting power to other levels. FTL focuses on two key components, the system, fighting enenmy spacecraft and the star chart. You start with a basic ship but unlock more powerful ones as you keep playing. You have your ship which you can customize to face the enemy in battle and cruise through space. How to play FTL? Subset Games 2014 Subset Games 2014 Since it’s a roguelike, you can keep replaying the game at a higher difficulty.Īt times the game also felt like a text-based adventure, and although it lacks the glitz and glamour of some of the more popular indie titles, it makes up for them in its superb yet overly complicated Gameplay. There are several systems you have to maintain to make it to the end. Most of the game comes down to micromanaging your spaceship’s systems, crew and weapons and learning when you prioritize specific upgrades. You have critical information for the alliance fleet, but you are followed by the rebel fleet. FTL: Faster Than Light is a roguelike developed by the indie studio Subset Games.
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